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You have laid down the tracks and chosen the loops, you are now ready to sit down and do what recording engineers spend weeks or months doing once the band has left the studio. Four steps:
Editing is done in different ways in GarageBand, dependent on the track. In the green tracks you have almost unlimited control: you can move notes up and down, quantize to improve the rhythm, change the volume of each note by very small or large amounts, add vibrato, even change a flute into a cello.....
In the blue and purple tracks you need to work carefully because you are operating directly on the sound wave. It is much harder to find your place (so you need to zoom in and out a lot - control-left & right arrow) Distortions and clicks can occur and even though you can change pitch and tempo, there are limits to how far you can go.
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Effects need to be added; you have recorded everything with as few effects as possible to give you maximum control over the final mix. Effects like compression and equalization have their own chapter in the GarageDoor, because they are so important. And they are like the spices in a cooking: you can't cook without them, careful blending is a must, and too many will ruin the dish!
Mixing needs to be done with great care, using lots of A-B comparisons. It is best to have a favourite, high quality recording near by to compare your song with. A solo, or vocal track, usually needs to stand out much more than beginners are comfortable with (this depends on the music style of course), and the choice of moving a track a little further to the foreground or background of the mix can have a hugh impact on the end result. Should you use reverb or volume to move a sound further back? Should you pan the piano across the stereo spectrum or locate the instrument on either side? Can you mask a bad note with a quick dip of the volume track? The GarageDoor will try to address these and other mixing questions.
Mastering, the final step in the recording process. Levels, compression, noise gate, playback options are discussed in the mastering chapter.
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